Mechanics:
Amazing at split-pushing/pushing/farming, biggest notes are:
- These illusions are super squishy (400% damage taken), so it’s very easy to deal with a TB with long-range magic nukes.
- Due to the cooldown/duration, you’ll only be able to have 2 up at all times.
- They hit pretty hard (60%), especially with his 3rd
Uses and Tips:
When it comes to being efficient with this ability there are 2 ways you usually do it:
1. Have your hero split-push lanes while the illusions farm the jungle
When you’re using these illusions make sure to set the “summoned units auto attack” setting to “Always”. This allows you to simply right-click a camp on the minimap and once the illusion arrives there it’ll start attacking.
Next, make sure to shift-queue an attack command to the next camp after it clears the current.
So, the full combo simply is ‘’ right-click a camp on the minimap > shift + attack the next camp” and just leave your illusion to do its job without even moving your camera.
This turns difficult farming patterns to a simple “3 clicks and leave it” combo. Doing this lets you focus on your hero so it can push lanes/towers.
2. Have your Hero farm the jungle while illusions are pushing lanes
This one is basically the same, except here you instead simply just attack click an illusion down the lane. Make sure that your illusions aren’t farming with your hero as lanes give a lot more gold and you might just miss lane CS. So the same combo as previously, right-click an illusion so it walks into a lane > shift + attack down the lane.
When to have your hero push lanes + illusions jungle vs when to have your hero jungle + illusions lane?
Hero in lane + illusions in the jungle:
Lane creep waves give a lot of gold and EXP, preferably your hero will want to go there as the illusions might miss some LH due to their lower damage, but more importantly, the EXP, as the creep kills by illusions don’t give EXP unless your hero is in range.
Not only that, but this lets you be ready for pushes: if your hero is in the lane, you can simply tell your teammates to start something on the other side of the map so you can take a tower.
Hero in the jungle + illusions in lane:
It’s sometimes very risky to just send your hero down the lane: maybe your teammates can’t /don’t want to do something on the other side of the map or simply enemies could kill you as soon as you enter their side of the map. In that scenario it’s better to have your hero farming a safer area in the jungle and your illusions pushing down the lane to force enemies to come and kill creeps under tower (essentially forcing the enemies to show up. If they don’t show up to defend their towers from the illusions and de-push, they are likely making another move, like trying to gank, so be vigilant).
Whatever your choice is, make sure to always try to get the most out of the map without throwing any advantage away. Risking yourself to take a wave + tower (which gives a lot more gold) could result in you falling back further if you die. But also farming your jungle instead of pushing lanes can leave the enemies to simply do whatever they want and find you in the jungle and kill you, in which case you should’ve been pushing lanes to force rotations/force them to show up.