Void’s early game is similar to any other carry’s. You farm for the first 10-15 minutes and then you start searching for objectives with your team. Void has the advantage that he can start helping his team from lvl 6 with his Chronosphere and then keep farming when it’s on cooldown. In that sense, his farm or fight dilemma is very intuitive to figure out. Beware, however, because your opponents will also carefully track if you have Chrono or not and will try to fight around this timing.
MAJOR
Well rounded carry hero: Good for both team fights and solo kills. Survivable in the early game and with huge potential in the late game as well.
Low cooldown mobility skill: Although not as good as Blink, Time Walk helps you to initiate or escape and negates some damage as a bonus.
Huge and very long AOE disable: Chronosphere is arguably one of the best AOE disables in the game although not without flaws.
MINOR
High starting strength: Second best on an agility hero after Arc Warden, it allows him to start the game with the impressive 660 HP.