A game from Epicenter XL between Secret and Na’Vi. Ember Spirit played by Secret.MidOne.
ID: 3856880792
Ember Spirit is laning against Outworld Devourer:
-0:20 – Secret smoke up close to their own middle tier 1 tower and infiltrate the enemy jungle where they find Elder Titan, but decide against initiating on him. Secret gets the 2 bounty runes top while Na’Vi takes the ones bottom. Ember Spirit goes back to middle lane to block his creep wave.
0:40 – Ember Spirit uses Flame Guard to get some damage onto Outworld Devourer, allowing him to secure his first couple of last hits while the enemy retreats. He still drops low from the constant harass though and uses his pooled tango on a planted Iron Branch for double heal.
1:40 – Both the allied (Bounty Hunter) and enemy support (Elder Titan) rotate in. With help from Ember Spirit, the Bounty Hunter could kill the Outworld Devourer, but Ember Spirit makes the right decision and doesn’t commit because he’s too low on health to go up against 2 enemy heroes with disables. Afterward, Ember Spirit does get salved safely because of this by the Bounty Hunter.
2:30 – With the first piece of the Ring of Aquila on him (skipping both Bottle and Magic Wand and opting to get the mana regen from the Ring of Basilius early on), Ember Spirit feels a little safer to stand under the enemy tower, dropping aggro when needed and using Searing Chains to hit both the ranged creep and the enemy Outworld Devourer. Once cast, Ember retreats back to block the creep wave so he can farm in an optimal position from his high ground.
2:59 – With the Ring of Basilius just delivered, Ember Spirit gets a little bit more aggressive, using Flame Guard and catching Outworld Devourer with Searing Chains to get a lot of damage onto him. He still has the Astral Imprisonment though so killing him is not really an option.
3:20 – Picking up a value point in Sleight of Fist helps Ember Spirit out here as he dodges a tower attack with it. At this point, these attacks would hurt him a lot.
3:40 – A rotation comes from the enemy Vengeful Spirit. Ember Spirit almost dies, but Outworld Devourer ran out of mana for the Arcane Orb, which probably saves Ember Spirit’s life. To be sure, he also pops a healing salve before the last hit comes in. He might have died without it. Having no Bottle to keep his mana up, Ember Spirit gets a Mango delivered to him and finishes the Ring of Aquila.
4:36 – After teleporting back to his lane, Ember Spirit gets Outworld Devourer very low, but help from Vengeful Spirit comes in, stunning the Ember Spirit. Bounty Hunter and Ember Spirit have to dive under the tower and a Sleight of Fist together with a final Jinada hit finish Outworld Devourer off, while Ember Spirit retreats safely. Because of the dive though, Bounty Hunter dies. The end result is still worth it though.
5:28 – Another gank comes in, but this time it’s a 3v3 situation. Ember Spirit gets stunned, but narrowly dodges the follow-up Echo Stomp with Sleight of Fist. Thanks to this and the help from his supports, MidOne can get a kill on Vengeful Spirit and the enemy team has to retreat. Boots of Speed get delivered to Ember Spirit after this and the Shrine brings him back up to full health and mana.
6:40 – Ember Spirit spots an invisibility rune top and given that it hasn’t been taken yet, it’s a safe bet that the enemy team doesn’t have vision there. He picks up the invisibility and rotates to top lane with his ultimate ready for extra damage. With the help of his other cores (Timbersaw and Chaos Knight), they get the kill on Dragon Knight. Afterward, he Teleports back to his lane to continue farming.
7:45 – Knowing Outworld Devourer’s orb is starting to hurt and wanting to make the most of Flame Guard, Ember Spirit backs off into his jungle to farm the 2 camps closest to him with it. Working towards the Veil of Discord, he gets a Null Talisman delivered and a clarity to allow him to farm more. Note that he no longer really cares for health. If he gets stunned he’s likely not getting out anyway and for every other situation, he can fall back on Fire Remnant. Once he has farmed up all he can with the sliver of health he has, he leaves a Fire Remnant and teleports back to base. This allows him to heal with minimal time loss. Back in the base, he picks up the second Null Talisman.
9:25 – Initially under-estimating the damage Outworld Devourer does, Ember Spirit uses Searing Chains and Flame Guard, hoping to hit him with both. Searing Chains doesn’t hit and especially with help coming in from the enemy Vengeful Spirit he has to use a Fire Remnant to get out safely. As always, he still makes the most of the Flame Guard duration by farming a jungle camp.
MidOne stays in lane for 2 more minutes and finishes the Veil of Discord - this is when he starts to make rotations and the laning stage ends.