Clinkz is
an incredibly strong lane bully, so when it comes to drafting him the first
things that should come to your mind is if the enemy has laning phase dependent
heroes, especially when going to the mid lane with him. He’s often able to kick
the enemy laner out of lane completely at level 1, which now secures him the
whole laning stage, and with that advantage,
he can transition into picking off and snowballing on other lanes.
That being
said, his mid-late-game almost completely consists out of picking off and
taking objectives like towers or Roshan, so the most IMPORTANT thing when it
comes to picking Clinkz is checking if you can gank in the early-mid game. If the enemy has incredibly
elusive heroes, heroes with illusions or just strong defensive supports that
would stick to their cores to save them, then Clinkz is not the pick for that
game.
Though,
fear not, even if they already picked such heroes after you, due to his damage
Clinkz is an amazing pusher and team-fighter. You can force rotations by taking
towers and then ripping the enemy apart 1 by 1 due to his insane physical DPS.
The 2nd
most important thing to consider when drafting Clinkz is that he doesn’t have
any built-in disables. Even though he
goes for Orchid/Bloodthorn + Nullifier or Hex in the late game, in the early game
he is reliant on his teammates to do the lockdown for him. If your team lacks reliable
disables in the early-mid game, then picking Clinkz might not always be a good
idea.