CM’s first ability is a powerful setup, meaning she’s
really good at taking skirmishes at the rune. She starts off by going to the
offlane with her roamer ES and offlane DS. They don’t end up finding a kill but
they at least manage to secure a rune for their team, since the enemy spotted
them they end up taking one of their team’s runes as well, so overall an even
trade.
After helping her team grab the rune, and knowing that
the enemy has an offlane bat who is likely to snatch the creep wave she
immediately teleports to the shrine to catch him. Bat ends up running away with
a small amount of HP, but at least she prevented him from completely owning the
lane.
She tries to do some harassing but once bat was level
3 she stops and goes to do some pulls instead, as she knows she could easily
die if the Bat gets enough Sticky Napalm stacks onto her.
Once it’s night time and she has a couple of levels
she can now start roaming around the map with her Earth Spirit. She ends up
going to the mid lane and doing exactly that. Even though her ES died, they
still managed to get 2 kills onto the enemy mid and roamer.
Once ES is alive they smoke up and head to the safe lane,
where they’ll attempt to kill the enemy Bat, though they were unlucky as the
Bat spots them. So, they return to the mid lane and get another kill on the enemy
mid SF and roamer tusk. ES dies for it again,
but of course, it is worth it. She
proceeds to ward up on the mid lane HG to
prevent enemy rotations.
It’s around 7 minutes into the game now, they already
lost the offlane t1 tower and she knows that the enemy’s next move will be
rotating to take their safe lane tower. Knowing that and that the enemy is
stronger she instead stays a bit in the jungle getting her levels and items, and
only counter-ganks till the mid game. Once
her cores get their items the midgame starts and they can now do team related
moves.