Dragons are getting slightly nerfed, this is arguably the strongest Knights
strategy right now.
It is more
inconsistent than the (6) Knights + (2) Dragons because finding the (4) Trolls
is more difficult, but the damage output potential is higher, which means you’re
stronger in the late game.
prioritize leveling up Batrider because until you get all (4) Trolls he’ll be
your main damage dealer. You can even put two two-star copies of Bat – with the
(2) Trolls bonus, they’ll deal very high DPS in the early and mid game. The
Napalm debuffs from both Batriders stack with each other.
also use Luna instead of Omni in the example lineup above. She will deal very high
DPS with the (4) Trolls buff, especially if you give her a damage item. That said,
this will make your frontline a bit weaker.
(6) Knights: You have the possibility to go for (6) Knights
in the late game if you feel you need more survivability.
Heartless: If you have Fall from Grace, you can easily reach the (4) Heartless bonus (you
need to include e.g. Dragon Knight) while going for (6) Knights. It is even
possible to get to the (6) Heartless bonus with (4) Knights, but it’s a bit
harder because it’ll require you to swap out CK for DK and get two additional
Humans or Heartless (Kunkka, Lich, etc.) – example lineup in the screenshot
below. That said, (4) Trolls + (6) Heartless is one of the comps with the
highest possible physical damage output.
Shamans: Disruptor is a great 9th unit
because he’ll give you the (2) Shamans instant Hex Alliance bonus. Great comps who rely on a single powerful unit. You can also include a second two-star Troll Warlord while you’re trying to get him to three stars.
can also go for (4) Warlocks – the lifesteal is very significant and your high
DPS units like Troll, CK, and Luna will sometimes be able to over-heal enemies.
Your ideal 3rd and 4th Warlocks are Enigma + Alchemist
(his armor reduction synergizes well with the Trolls DPS and the Heartless