We’re going
to observe Arteezy’s Sniper against Immortals. He’s up against Ryoya’s Visage.
The game
starts very passively, with Arteezy
having a support Rubick to help him on the lane in the beginning. The first
couple of minutes are just last-hitting
with the highlight being a Shrapnel used for minor harassing.
Arteezy
waits with the courier before he brings his Aquilla until he sees the Bounty
Hunter appear on another lane which is always a nice safe approach. Once he has
it, he no longer needs a support’s help.
The way he
uses Shrapnel at 3:20 is pretty nice as it forces the enemy to come towards
him, otherwise he misses the ranged creep – it was a bait as his teammates
arrive and they manage to score a kill.
He also
brings another set of tangos and Salve with the courier. As Sniper has no
sustain at all, it’s good to always have some regeneration items.
Check how
Visage tries to harass him at 4:05 and how he uses Shrapnel on top of him. He
does take damage, but then the Visage has to run and the Shrapnel causes a lot
of damage too. In the end, the Visage actually takes more damage than the
Sniper with that maneuver – this is why it’s usually hard to harass Sniper.
Using
Salve, he switches his items to the backpack and back to maximize its
effectiveness – another nice trick. Now with the Aquilla + Wraith Band, he has 78 damage at level 4 which makes last-hitting and denying a child’s play. At
this point, he starts attacking the
Visage at every possible occasion with the intention of slowly bringing his HP
down to open a possibility for a kill.
Take a note
how he uses Shrapnel when trying to escape 7:05 – he doesn’t turn towards the
enemy, he clicks it in front of himself – that way the hero doesn’t waste time
to turn around.
He chooses
to go for Power Threads, probably because the enemies are being aggressive and
the extra HP could help him in some fights.
His supports
have stacked a big camp and he doesn’t even bother walking there – just uses a
Shrapnel and Rubick makes sure the creeps stay in that range. That also gives
Rubick 100% of the experience.
Since their
courier is dead, he can’t bring a teleport scroll, so he’s not able to join the
fights, but starts walking towards the bot lane at 12:00 to push and fight.
Check how he’s keeping his distance in the next fight, using his abilities to
help his teammates without walking into danger. That pays off in the end and
they win the fight.