Artist: Valve
7.20 Meta Takeaways from the Chongqing Major Qualifiers

The Chongqing Major regional qualifiers are approaching their conclusion. Because of this, we believe it’s the right moment to try to gain a good understanding of the newly developing 7.20 competitive meta – the successful strats will, after all, find their ways in our pubs.

Biggest Winners

The heroes who are highly contested and have a very high win rate despite the number of games they are played in. The heroes closest to being broken:

Phantom Assassin
Picks: 56; Win Rate: 71.43%; Bans: 83;

Phantom Assassin was already suspected to be a better hero than before after the patch because of the buffs she received, but she was overshadowed by the hype of some other carries like Luna and Slark. Luna, however, received a couple of quick nerfs that reduced her win rate. Slark is doing fine both in pubs and pro games, but he still has one fundamental weakness – his laning stage.

Ability Changes: PA doesn’t have this problem. She is a reliable laner and the new patch made it easier for her to snowball out of the lane. Her rotations are harder to spot thanks to the new Blur active, giving her a higher chance of success. Even if rotating is not an option, she is a bit more efficient at farming. Phantom Strike gives an AS increase even if you switch targets (useful when killing creeps faster) and the Blur active could be used to farm Ancients even early in the game.

Armor Changes: PA is one of the highest physical damage dealers in the game AND she loves to go for Desolator. In the new patch, low armor values (i.e. armor reduction) are a bit more impactful, which means that the armor formula change buffed her damage output with this build.

Item Builds: PA works great with the multiple Wraith Bands item build philosophy. The cost-efficient stats and damage help her to constantly keep fighting and getting ahead - she doesn’t rely on cooldowns to fight. The change to Treads and Phase Boots also benefit her – now she gets the bonus damage AND the stats from one pair of boots and doesn’t have to make a choice. 

Pubs: In pubs, she has a 54% win rate (7th highest), which is impressive for a hero who is getting picked in close to 40% of all pubs. You’ll encounter PA in almost half of your games. It’s a great idea to learn to play a hero that counters her (e.g. Axe) and a hero that boosts her potential (e.g. Magnus) to increase your chances to win.

Brewmaster
Picks: 58; Win Rate: 62.07%; Bans: 76;

Brewmaster: the new Drunken Brawler is an interesting ability especially in the way it alternates between an MS boost and slow. Nonetheless, the 80% crit chance is insane. With the help of the new Phase Boots and Clap, it’s easy for Brew to stick to an enemy support and the 5-sec duration is usually enough to secure a kill, making Brew an insanely strong laner.

In Pubs: the micro-intensive nature of the hero, however, discourage most pub players from playing him. As a result, he is picked in only 4% of games. That being said, if micro doesn’t scare you, this is probably your best chance to stomp pubs with Brew. He is harder to counter than PA, and with the Radiance build, he becomes a very self-sufficient hero that could easily win games.

Magnus Portrait
Picks: 50; Win Rate: 64.00%; Bans: 80;

Magnus didn’t receive any game breaking buffs himself, but he synergizes amazingly with some of the stronger cores in the current meta. The most obvious example is Magnus + PA (10 games, 9 wins, 90% WR). He literally makes the current strongest carry in the game even stronger.

He has synergy with other relevant heroes as well: he’s great with Void (58% WR), Slark (60% WR) & Spect (64% WR), all of which lack in the flash-farming department (just like PA) and can make great use of Empower.

In pubs: you are extremely likely to have PA, Slark, Jugg or Void in your team. Mag is without a doubt a difficult hero to master, but the current meta is a perfect opportunity to make the most out of the hero.

Surprising Winners

Not very contested heroes, but with very high win rates. Could show unrealized potential that you can abuse in pubs if you figure out the reason why they are doing well:

Puck Portrait
Picks: 19; Win Rate: 68.42%; Bans: 14;

Puck was one of the heroes with the lowest win rates prior to the patch. In fact, he is still the hero with the 2nd lowest win rate in pubs (40.84% WR). Yet, he has close to 80% win rate in the matches he’s been picked in the major qualifiers.

To put this in perspective, the only hero with lower win rate in pubs is Io. Nonetheless, it’s a well-established fact that Io is one of the most valuable competitive picks – he has a very high skill ceiling that the majority of pub players can’t utilize. With this in mind, if you are a very good Io player you can certainly make use of him in pubs (especially if you play with friends). The same could be true for 7.20 Puck – with the new Leash mechanic, his ultimate becomes a strong counter to mobile heroes and TPing out of a Puck gank is no longer an option.

Pugna
Picks: 20; Win Rate: 80.00%; Bans: 33;

Pugna’s very high win rate is a big surprise in light of the fact that most other hardcore 5-man push heroes in the game are doing very badly in these qualifiers (Undying 32%, Luna 35%, Razor 28%, etc.) or aren’t getting picked at all. Pugna usually thrives in 5-man pushing metas, and so far the major qualifiers don’t seem to be going in this direction. So, the question remains what makes Pugna successful? It’s worth noting that Decrepify is a good counter to single-target carries (like PA), but this is unlikely to be a major reason for the win rate.

Spectre Portrait
Picks: 16; Win Rate: 62.50%; Bans: 13;

Spectre and Slark’s success in this tournament in combination with the fact that many lane-dominators are struggling (Undying 32%, Sky 35%, Lina 29%, Tiny 30%, Razor 28%) leads us to believe that there is much less emphasis on winning the lane compared to the previous patch. Because of this games tend to go late, and heroes that rely on winning the lane but don’t have sufficient late-game potential have trouble securing games. This is the perfect environment for Spectre to thrive because the laning stage is his biggest weakness, while the late game stage - his biggest strength.

Disclaimer: a big reason for Spectre's high win rate might be that VP are picking her often.

Surprising Losers

Below you’ll find highly contested heroes who haven’t shown convincing results and might fall-off in the near future:

Rubick

Rubick: Picks: 86; Win Rate: 43.02%; Bans: 69;

Rubick is the most picked hero in the qualifiers, which makes his 40% win rate surprising, especially in light of the fact that he received buffs in 7.20. A major reason for his unconvincing results might be that teams have been experimenting with mid Rubick – although it sounds good in theory, it’s hard to make work in practice and could lead to some unnecessary losses. An interesting piece of info is that Undying + Rubick has been the lowest win rate hero combo in the qualifiers (14 games, 2 wins, 14.2% WR).

Centaur

Centaur: Picks: 50; Win Rate: 42.00%; Bans: 44;

Centaur was one of the heroes with the highest win rate in 7.19 and rightfully received a rework. In that sense, his low win rate isn’t so surprising, but the fact that he is still highly contested is. It might be the case that he is one of few viable utility core heroes pros are comfortable with, but the low win rate might push them in the direction of alternatives.

Morph

Morphling: Picks: 38; Win Rate: 36.84%; Bans: 57;

Morphling’s low win rate might be due to the fact that cores which counter him are finding more success. PA’s nuke damage is perfect against Morph’s tendency to stay on low HP. Void’s Chrono and Bashes are also a great counter to Morph’s mobility and ability to shift attributes. Moreover, the new Leashed state (coming from Slark’s Pounce) prevents him from using Waveform and makes him more vulnerable to ganks in the mid game.

Luna

Luna: Picks: 16; Win Rate: 37.50%; Bans: 9;

Luna was the hero with the highest win rate increase after the 7.20, but a few quick nerfs to her new aura and her overall stats quickly solved the problem. Even though she still has a solid win rate in pubs (53.5% WR), her performance in the qualifiers hasn’t been impressive. It’s hard to figure out a single cause, but it seems like the current competitive meta doesn’t favor heroes who like to gather as 5 and push right after the laning stage. The reason might be the fact that it’s harder to secure a significant XP lead after the lanes.

Skywrath Mage Portrait

Skywrath: Picks: 18; Win Rate: 33.33%; Bans: 7;

Core Sky has found a lot of success in pubs with the mass Null Talismans who now give spell amp + Kaya(&Yasha), which also makes his spells stronger. He is able to own his lane, rotate and find a lot of kills. He seems to be able to do the same in competitive games, with the difference that he cannot transition this great early-game into a solid lead for his team.

Undying Portrait

Undying: Picks: 39; Win Rate: 38.46%; Bans: 38;

Undying’s story is very similar to that of Sky. He is a lane dominator that falls off in the late game. He’s currently finding success in pubs (53.5% WR), but he’s struggling very hard in the qualifier. The reason seems to be that winning the laning stage isn’t easy to transition into a big mid-late game resource and map-control lead.

Lina

Lina: Picks: 26; Win Rate: 34.62%; Bans: 35;

It’s possible to call Lina a lane dominator who is struggling similarly to Undying and Sky. The difference is that Lina has good carry potential thanks to her high range and passive. That being said, like all long-range glass cannons, Lina is extremely vulnerable to gap closers with high damage. Brewmaster, PA, Slark, Tusk, Void, etc. are all counters to Lina and their popularity is probably the main reason she’s struggling hard.

Thanks for reading! I hope the article was useful. If you're interested in more content like this, check our other analytical articles about 7.20 and the esports scene in our blog.

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