Zeus’ early game revolves only around farming on the lane and getting levels. He is not a hero who can dominate his lane. Getting levels and a few cheap core items, as well as surviving, is your top priority.
MAJOR:
One of the strongest nukers:
Zeus is one of the heroes with the highest magical damage output – he averages
more hero damage per game than any other hero, comparable only to Tinker.
Stable laner:
Zeus is able to
stand his ground against almost any hero on the lane and farm from distance
with Arc Lightning. Keep in mind that this doesn’t mean he wins lanes – he just
doesn’t lose them.
MINOR:
Global
ultimate:
Having
global abilities is always nice to contribute to (or steal) kills. Aghanim’s
Scepter grants another global ability – the Nimbus, which is another global
source of damage. Aside from damage, Thundergod’s Wrath can be used to scout
the entire enemy team, wherever they are.
True Sight:
Some of
Zeus’ abilities grant True Sight – this means he can deward wards or reveal invisible units. He doesn’t spend gold or
waste inventory slots for revealing items, all he needs is mana.
Scales well
in the late game:
Some heroes
lose power in the mid/late game because their magical damage abilities don’t
scale while the enemies gain more HP or magic resistance. This is not the case
with Zeus – not only he deals massive amounts of damage, but his Static Field
ability allows him to deal damage based on % of the enemy’s current HP which
makes him potent even against very high HP targets.