Enigma,
Techies, Tide, and Kunkka will decide the outcome of late game fights to a much lesser degree. They are unlikely to be included in every lineup anymore, mostly
because of the AoE nerfs.
(4) Troll
strats will become very niche – the only individually strong Troll is now a
Legendary, so you cannot assemble all four Trolls reliably until lvl9-10. This
makes carrying the other three Trolls in your lineup extremely awkward.
Gimmicky,
cookie-cutter early-game strats like Ench + Treant and (3) Scrappy (possibly
with rerolls for upgrades) are weaker. You can still go for them, but it wouldn’t
guarantee a good start. Treant, Clock, and Tinker won’t come into play until
later because they are three-cost now.
(6) Hunter
strats are much harder to get, which might make them too unreliable. Tide is
not a Hunter, and Medusa is a 5-cost unit.
Mages seem a bit weaker in the mid game – Razor is
a tier 1 unit with nerfed stats, and he was the backbone of Mages in the mid
game. This, combined with the fact that Mages seem at a huge disadvantage
against loot rounds, might make Mages a synergy you want to get only in the
late game.