In this game, we will observe Ame’s Necro against
VGJ.T.
With the
start of the game, we’re presented with
an opportunity to see how to react when the offlaner pulls our creeps – you
catch his wave and bring it between your 2 towers, so it can clash with your
next wave.
Puck is a
hard hero to harass and he’s getting experience anyway, so Necro simply focuses
on last hitting and denying, using Death
Pulse as well.
It’s worth
mentioning that Puck is playing very well too – he’s always saving Phase Shift
to dodge an auto-attack when he’s already outside the Death Pulse range, so
Necro can’t bait him into using it and then nuking him.
After a
very passive early game, he gets his Veil of Discord and immediately goes to
the mid lane to push with his team, and after that – to the safe lane.
This game
is also an example of why the damage talent at level 10 is better – it really helps
with farming, especially with Power Threads. Clearing waves and jungle camps gets much easier.
Of course,
those 5-man pushes are coordinated much better when you’re playing with a team.
If you’re in a game with random players, that will be much harder – in a
scenario where you can’t push, simply focus on your farm and get a Radiance.
In this
game, the enemies have tons of magical damage and disables, so Ame decides to build BKB in order to survive in the
fights and then proceeds with an Aghanim’s Scepter.