Dota Auto Chess Knights Guide
Artist: ㅎㅎㅎ
Author:
MrNiceGuy
Date: 03/2019
Tags:
text
Auto Chess

Knights are one of the most dominant mid-game strategies. Their shield (which can stack with itself) gives them 75% magic resistance as well as 30 armor, making them extremely durable against all kinds of lineups. Thanks to the possibility to branch into secondary synergies like Dragons, Trolls, or Undead, they have a lot of late game potential as well!

Knights Strategy Summary:

The goal is to get to (4) or (6) Knights and to exploit their durability to dominate the mid game on a winning streak. In the late game, you can branch out into a secondary synergy that gives you enough damage to secure the victory.

PROS

  • Extremely durable against both magical and physical damage.

  • Individually strong units.

  • Flexibility – can branch into numerous secondary synergies.

CONS

  • Purely defensive synergy, so you need to get your DPS out of secondary synergies (and/or items).

  • Expensive units. You need a good economy to upgrade multiple Knights. 

  • Only 6 units in total, so finding the full set could be difficult. 

Knights:

Batrider

Batrider: The only cheap knight, but also the weakest one. Often you’ll have him in your opening strat but sell him later in favor of more powerful units. He is part of the (4) Trolls synergy, so definitely keep him if you intend to go for that route.

Luna

Luna: The damage dealer in the early-mid game Knight lineup but also a very potent late game carry if you put damage items on her. Unlike other right-click carries, she deals AoE damage. This is, of course, great for winning rounds as a whole, but bear in mind that she charges the mana of multiple enemies at once. Keeping a lvl1 Luna without items in your lineup might be a liability – try to upgrade her to increase her overall impact. 

Chaos Knight

Chaos Knight: A Demon Knight with great stats. He is tanky, provides some utility from his stun and if he is your only Demon – he deals very decent DPS because of the Demon passive. A key unit for a strong Knight opener.

Omniknight portrait

Omni Knight: Omni has high armor, but low DPS. His main selling point, however, is his ultimate – he not only heals a unit but deals damage to enemy units focusing it in an AoE. This makes him a great frontline hero. Combine him with at least one other Human to benefit from the (2) Silence chance.

Abaddon Portrait

Abaddon: Another low DPS tank. In the early-mid game, you want him to be the first unit enemy heroes hit. His ultimate together with the Knight bonus extend his life for quite a while. The most valuable thing about Abaddon is his Undead tribal – it makes it very easy to get the (2) Undead bonus, which is a great way to increase the otherwise low Knight DPS in the early-mid game with the help of Drow Ranger or Necrophos later on.

Dragon knight

Dragon Knight: the centerpiece of the Knight lineup thanks to his Dragon tribal. Once you gather the three Dragons, he transforms instantly, which makes him one of the most powerful damage-dealers in the game. Keep him on the frontlines (or on the bench) until you get the three dragons, and then put him on the backlines to give him as much time as possible to auto-attack. Upgrading him to two stars is vital, as the two-star transformation deals AoE damage (and, ofc., increases his stats significantly). Three stars are great, but very hard to obtain because the Dragon synergy is popular and often multiple people are trying to buy Dragon Knights even if they are not initially going for a Knight lineup.

Making Knights work:

Early Game:

You usually start with a Batrider, but he is individually quite weak so be ready to bench him if you have better options (a two-star Bat with the Knight synergy is still better than most one-star units). Remember that you need only (2) Knights for the early game synergy.

The two key units who will win you the early rounds are Chaos Knight and Luna. With the Knights shield, your lineup will be tanky, and CK and Luna will be able to clean-up in the meantime. If you get an early Abaddon, it’s a great idea to buy a Drow Ranger as well for the armor reduction bonus.

Mid-Late Game:

Of course, continue buying Knights. Decide if you will stay on (4) Knights or if you will be aiming at (6) – both options are viable. Even though (6) is understandably stronger, it’s relatively hard to get and (4) Knights gives you more lineup flexibility.

Decide which secondary synergies you will go for. Trolls and Dragons should always be in your head as an option when you’re going Knights, but other paths are also possible – Undead + Hunters, even Mages.

Don’t forget about late-game AoE control units like Kunkka, Tide, Medusa, etc. Knights don’t have control units of their own!

Remember that a Knight lineup is relatively expensive to upgrade. In order to be successful, you want to be riding a win streak while also saving gold for interest in the mid game. Refreshing the shop aggressively for upgrades simply doesn't work with Knights.

Example Knights Lineups:

Knights + Trolls:
Omniknight portrait
Chaos Knight
Abaddon Portrait
Dragon knight
Disruptor Portrait
Batrider
Luna
Troll Warlord
Shadow Shaman
Witch Doctor

Frontline: Omni Knight, Chaos Knight, Abaddon, Dragon Knight, Disruptor
Backline: Batrider, Luna, Troll Warlord, Shadow Shaman, Witch Doctor
Synergy: (6) Knights, (4) Trolls, (2) Humans, (2) Shamans, (1) Demon

The (4) Trolls synergy benefits Knights a lot because it increases their otherwise lacking DPS significantly. Luna, for example, with a couple of damage items and the (4) Trolls attack speed buff is one of the best damage dealers in the game.

Keep DK on the frontline but to the sides. This way he will take damage to help him transform, but wouldn’t take too much. 

This lineup doesn’t have any good control besides Witch Doctor (which is sub-par late game). Get Tide/Kunkka/Medusa/Disruptor as your 10th unit or even swap-out one or two of your lower level Knights (not Bat) in order to include the AoE disables sooner in your lineup. Put the Knights back in when you hit lvl10 if you can afford to do so.

Knights + Trolls + Warlocks:
Batrider
Omniknight portrait
Abaddon Portrait
Necro
Tidehunter Portrait
Luna
Shadow Fiend Portrait
Troll Warlord
Shadow Shaman
Witch Doctor

Frontline: Batrider, Omni Knight, Abaddon, Necrophos, Tide
Backline: Luna, Shadow Fiend, Troll Warlord, Shadow Shaman, Witch Doctor
Synergy: (4) Knights, (4) Trolls, (3) Warlocks, (2) Undead, (1) Demon

In this example, you go for (3) Warlocks in the late game in addition to the Trolls. The life steal is very strong combined with the high auto-attack DPS of your lineup. Trolls already have one Warlock (Witch Doctor), so you need two more to make it work. Since you don’t have CK in this lineup, Shadow Fiend is the best DPS option – he also benefits a lot from the Troll attack speed bonus thanks to his high-damage attacks. Necro is also great because he provides the (2) Undead synergy with Abaddon.

Like in the lineup above, you might have to swap out one or two of your Knights to get AoE control units on lvl8 or 9 instead of lvl 10.

P.S. instead of going Warlocks and Shadow Fiend, you can go for Dragons and CK. A lvl2 or 3 DK with the Troll buff is a force to be reckoned with.

Knights + Dragons + Mages:
Chaos Knight
Omniknight portrait
Ogre Magi Portrait
Kunkka
Luna
Dragon knight
Puck Portrait
Viper
Lina

Frontline: Chaos Knight, Omni Knight, Ogre Magi, Kunkka
Backline: Luna, Dragon Knight, Puck, Viper, Lina
Synergy: (4) Knights, (3) Dragons, (4) Humans, (3) Mages

The (3) Dragon synergy is the traditional way to make Knights into a strong late game strategy. If you have a high-level Puck, it might be a good idea to think about the (3) Mage synergy as well – starting from max Mana and the low CD of his spell will allow him to cast it multiple times per round. [Alternatively, if your Viper is a high level, you might want to think about (3) Assassins + (3) Elves (thanks to Luna)].

In this example, the other two mages are Ogre (a strong early-game unit whose buff benefits CK, DK or Luna) and Lina - traditionally not considered the best mage, but in this case, she is your 4th human. The (4) Humans chance to silence shouldn’t be underestimated. Silencing the enemy frontline AoE disables (Tide, Kunkka, Disruptor, Medusa) could win you fights.

It’s usually worthwhile to try to get Dragon Knight to lvl3. Even if you don’t succeed, you can always use 2 two-star Dragon Knights in your lineup for increased DPS.

Knights + Undead + Hunters:
Chaos Knight
Omniknight portrait
Abaddon Portrait
Medusa
Luna
Drow Ranger
Sniper
Necro
Lich

Frontline: Chaos Knight, Omni Knight, Abaddon, Medusa,
Backline: Luna, Drow Ranger, Sniper, Necro, Lich
Synergy: (4) Knights, (4) Undead, (3) Hunters

The Knights into Abaddon + Drow Ranger for the (2) Undead synergy is a very standard and reliable Knight opening. By going for it, you make it easy to go for the Hunter or Undead secondary synergies.

In this example, you go for the (3) Hunters and (4) Undead strat. The armor reduction increases significantly the DPS not only of the Hunters but also of your other units – most importantly CK and Luna, especially if you manage to get either of them to lvl3.

(P.S. It is also possible to go for a (6) Hunters strategy out of this opening, but it will be harder to get and if you want to preserve the (4) Knights bonus you’d have to reach lvl10.)


Thanks for reading! I hope you found this guide useful and enjoyable. If you did, you can check out our other Dota Auto Chess content in our blog or in this Auto Chess guide collection.

You might also like:
Dota Auto Chess Gods Guide
by
MrNiceGuy
dotahaven
text

An in-depth Dota Auto Chess guide about Gods - one of the most unique synergies in the game.

  • Principles, Pros, and Cons
  • Synergies and Secondary strats

Login to Add to Collection
Success!
Dota Auto Chess Gods Guide has been added to your cart!
Dota Auto Chess Goblins Guide
by
MrNiceGuy
dotahaven
text

An in-depth guide about Goblins - the strongest early-game strategy in Auto Chess.

  • Principles, Pros, and Cons
  • Synergies and Secondary strats

Login to Add to Collection
Success!
Dota Auto Chess Goblins Guide has been added to your cart!
Dota Auto Chess Hunters Guide
by
MrNiceGuy
dotahaven
text

An in-depth Dota Auto Chess guide about Hunters - an underestimated late-game strat.

  • Principles, Pros, and Cons
  • Synergies and Secondary strats

Login to Add to Collection
Success!
Dota Auto Chess Hunters Guide has been added to your cart!
Dota Auto Chess Mages Guide
by
MrNiceGuy
dotahaven
text

An in-depth Dota Auto Chess guide about Mages - one of the strongest late game strategies.

  • Principles, Pros, and Cons
  • Synergies and Secondary strats

Login to Add to Collection
Success!
Dota Auto Chess Mages Guide has been added to your cart!
In-Depth Mars Guide
by
MrNiceGuy
dotahaven
text
Tactics
Analysis
Builds

Our extensive guide to Mars. Inside you can find all the information to gain a solid grasp on the hero and start winning: 

  • skills, builds, strengths & weaknesses
  • drafting, playstyles, tactics, and priorities in the different stages of the game
  • 5k words, 3 example videos
Login to Add to Collection
Success!
In-Depth Mars Guide has been added to your cart!
Dota Auto Chess Elves Guide
by
MrNiceGuy
dotahaven
text

An in-depth guide about one of the most flexible Dota Auto Chess strategies - Elves.

  • Principles, Pros, and Cons
  • Synergies and Secondary strats

Login to Add to Collection
Success!
Dota Auto Chess Elves Guide has been added to your cart!