Learn the Basics of Auto Chess

The goal of this Auto Chess guide is to get yourself (or your friends) up to speed if you haven’t played the game before. It’s fun and very simple to get into, yet it has a lot of strategic depth if you want to dig deeper and it could get pretty addictive. I’ll cover the basic concepts, mechanics, and strategies to get you off to a good start.

Bear in mind that this Article talks about Drodo and Dragonest's Auto Chess. Recently Valve published their own standalone cross-platform Auto Chess game called Dota Underlords. In the linked article you can read about it and how it compares to this game - the original Auto Chess.

If you are an experienced player, maybe our collection of in-depth Auto Chess strategy guides will be more interesting to you.

The Goal

In Auto Chess you:

  • buy and upgrade Dota heroes from a shop (chess pieces)
  • place them on an 8x8 chessboard (you can put units only in your half)
  • they fight for you automatically

The goal of the game is to be the last man standing. There are rounds, in which your units fight against creeps or the units of other players. You lose HP for every enemy unit left alive (the stronger the unit, the more HP you lose). In-between rounds, there is a 30-second strategy phase in which you can buy new heroes and manage your army.

Interface:

Auto Chess Mobile User Interface

Auto Chess Economy

Upgrading your army:

You have a population (chess) limit, so the best way to make your army stronger is to upgrade your heroes. Three lvl1 (one star) units combine into a lvl2 unit (two stars). Three lvl2 units combine into a lvl3 unit (three stars).

Higher level units are, obviously, more powerful and have the huge benefit of occupying only one slot on the board. This means three lvl1 heroes count as 3 units towards your population limit, while 1 lvl2 hero counts as 1.

Warpwood Sage Png

Warpwood Sage

3 Gold, Elf, Druid


Stats with one/two/three stars:


HP: 650/1300/2300
Attack Damage: 75/150/300
Armor: 5/5/5
Attack Speed: 2/2/2


Warpwood Sage Upgrades

Above: lvl1, lvl2, and lvl3 Warpwood Sage

Income:

There are a couple of income sources:

  • default gold you get each round;
  • 1 gold for winning a round;
  • up to 3 gold for a winning or losing streak;
  • 10% interest from residual gold (capped at 5 gold)

The best way to earn gold, on theory, would be to be on a very long win streak while also saving up gold for interest. This, of course, is hard to do.

The worst scenario isn’t to lose a lot – it is to alternate between winning and losing each round.

In that sense, if you are struggling, going on a losing streak could be done on purpose so that you will be able to recover economically and win in the later rounds. This is more costly to do the later the game goes because opponents have more units and you would lose more HP. This strat is called “selling your blood”.

Interest: In the early game interest is insignificant, but in the mid-late game, you might want to consider saving up some gold to increase your overall income. It is a common strat to try to get to 50 gold after you are lvl6-7 (in the mid game), in order to prepare economically for the late game.

Selling: lvl1 units are sold for full price, so buy pieces that you want to upgrade later on even if you are not using them to fight. You can always sell them off if they become useless because you change your strat. You have 8 reserve slots to store units you don’t currently use in battle. Usually, you want to keep units there that would help you upgrade your current fighting heroes.

Shop:
Auto Chess Mobile Shop

You can lock it (button on the left) if you want a unit in the shop but don’t have the money.

You can also refresh the shop (button on the right) to search for your desired units, but it is expensive. Doing it too much in the early game will cripple your economy. 

Fixed number of each hero available in a game: When someone in your game has a lot of some heroes, you are less likely to get those heroes in your shop. This means it is smart to take a quick look around the board and to try to upgrade units your opponents don’t have. When a player dies, his units get recycled back to the shop.

Unit Strategy

Auto Chess Races and Strategies Cropped

Price: heroes that cost more gold are more powerful and rarer – there are only a few heroes that cost 5 Gold, with a limited stock of 10 units for each. More expensive heroes get combined/upgraded the same way as less expensive ones.

Hero Synergy:

Heroes have synergy on three levels: Species, Class, and Abilities.

The general logic for Species and Class is that more of the same is strong. For example:

  • Species: Having (2) Cave Clan on the board will increase their HP by 200. Having (4) will increase their HP by an additional 300.
  • Class: Having (3) Warriors on the board will increase their armor by 7. Having (6) – by an additional 8. Having (9) - by an additional 9.

The simplest strategies would be to stack one of the same thing (usually class). Going too far in one direction, however, has drawbacks.

For example, having a lot of Warriors is an easy way to build a powerful army. However, Warriors stack armor. This makes them very vulnerable to Mages, who deal magic, not physical damage. At the same time, Mages are vulnerable to Assassins (because they reach them very fast on the battlefield and deal high damage), while Assassins are vulnerable to Warriors because of their high HP and armor, etc.

Because of this, to build a potent strategy you usually want to combine a few (but not too many to keep the synergy) different species and/or classes that complement each other.

E.g. your squishy Mages might want three Warriors on the frontline to buy them time. If two of said Warriors are Cave Clan, they would have not only more armor but also more HP.

Ability synergy is a bit more complicated. Like in most strategy games, some abilities work well in combination with others.

A great example is The Source's aura combined with other Mages (and heroes with generally strong abilities). In Auto Chess units start with 0 mana. This means they need the mana regen desperately to cast their spells fast enough. A Mage strat is very hard to make work without The Source in the late game.

Below we will summarize some of the most popular strategies in Auto Chess and link to our in-depth Auto Chess strategy guides (in this link, you can see the full Auto Chess strategy guide collection).

Warriors:
Auto Chess Warriors mobile

Tanky and reliable, good control.


Easy and reliable, but if you don’t diversify with something synergistic in the mid-late game you’d have difficulty reaching top 3. Diversifying with ranged damage dealers is the best option since almost all Warriors are melee.

Knights:
Auto Chess Mobile Knights

Tanky against both physical and magic damage.


Expensive to upgrade, but quite powerful. To be successful, you would have to play the economy game – save up money early on to earn interest in order to be able to afford the upgrades later on. Evil Knight (ex Abaddon) is one of the most powerful tanks in the game, while Lightblade Knight (ex Luna) and Dragon Knight are one of the most powerful damage dealers. Give them DPS items and they can carry you to victory even in the super late game. If you have Evil Knight, get a second Egersis (Undead) unit to gain the powerful armor reduction bonus.

Goblin + Mech:
Goblins + Mech Auto CHess Mobile

Strong in the early and mid game, but unreliable late.


Unlike the examples above, this strategy has synergy both on the Species and Class levels. Mechs give HP regen to all friendly Mechs, while Goblins give armor and 10 HP regeneration to a random (or all) Goblin(s). This makes your army very durable from early on is arguably the strongest opening strategy.

The strategy, however, requires you to find Devastator (ex Techies) to unlock it's full potential, which is hard to do because he is a rare legendary hero.

Mages:
Mages Auto CHess MObikle

Great nuke damage, but quishy.


Mages is one of the strongest late-game synergy and allows you to nuke down the enemy army in seconds thanks to the magic resistance debuff you get from having multiple Mage heroes and to the AoE damage spells most mages have.


The drawback of the strategy is that if you don't deal enough damage, you tend to lose by a large margin, which makes it a bit risky and hard to execute.

You can check our In-Depth Mages Guide.

Once gain, if you want to explore more Auto Chess strategies in-depth check out our DAC guide collection.

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Hero Positioning:

Basic Tips:

  • Place squishier damage dealers on the back lines, tanks on the front lines. 
  • If you have an aggressive melee lineup (e.g. Warriors) place them closer to the enemy half. 
  • If you have a defensive, squishier lineup (e.g. Mages), place them in a corner, further away from enemy units. 
Positioning Basics Auto Chess Mobile

Above: relatively standard board placement with tanks front/left and damage dealers bottom/right. The main damage dealer in this situation (the lvl3 Tinker) is in the hardest to reach position for the enemy team.

Advanced Tips:

Later in the game, when you are fighting only one or two opponents for the top spot, pay close attention to how they are arranging their own chess board.

For example, if you want to engage faster, put your units as close as possible opposite the enemy units.

And if you are facing powerful AoE spells, you might want to split up your units (e.g. into two groups, or even spread them out on the board) so that fewer of them are hit from the AoE. Managing to bait the enemy Tide Hunter to the side to use his Ravage only on 2-3 of your heroes could win you the battle.

Auto Chess Items:

Auto CHess Mobile Items

Items drop only from creep rounds: round 1, 2, 3, 5, and every other 5th round (10, 15, 20, etc.). After each creep round, you choose one of a few options.

Like in Dota (the game in which the original Dota Auto Chess mod was created), items combine into more powerful items. Auto Chess preserves most of Dota’s original upgrades. The main difference is that to combine an item you don’t need to buy a recipe.

Distribute the items you get strategically – survivability items on frontline tanks, DPS items on damage dealers, mana/caster items on mages, etc. 


Thanks for reading! I hope you found the article useful and you'll have a lot of fun and success playing Auto Chess!

If you're interested in more Auto Chess content, we have an Auto Chess strategy guide as well as a deeper Auto Chess Positioning Guide.