bOne7 Highlight, Offlane Ogre
Author:
MrNiceGuy Dota 2 Highlights TV
Date: 10/2018
Tags:
video
Ogre Magi
Replays
Highlights

MATCH ID: 4173085805

In the weeks before this game, bOne7 has been playing offlane Ogre somewhat regularly. Out of the 9 pub and 4 pro games he’s played, he has a very impressive win rate of above 75%.

The role of the hero in the dual-lane meta is pretty simple – he is an insanely strong laner, one of the best at trading harass. With Bloodlust, he also boosts your cores a lot. Why not simply play him as a support then?

The support position makes great use of his laning strength and his Bloodlust, but it doesn’t use the other major strengths Ogre has – his nuking potential (amplified by the Fireblast Damage talent) and his tankiness (amplified by the +40 STR talent). When he plays offlane Ogre, bOne7 tries to tailor his skill and item builds to make full use of those strengths.

A core Ogre that comes out of the laning stage on a high level with tankiness/utility items (usually Crimson or Pipe) can apply pressure to the enemy team relentlessly – he’s not only hard to kill, but he has very good kill potential with max lvl Fireblast and Multicast.

Skill Build
ogre fireblast
1
Ogre Ignite
2
Ogre Bloodlust
3
ogre fireblast
4
ogre fireblast
5
ogre multicast
6
ogre fireblast
7
Ogre Ignite
8
Ogre Ignite
9
Talent Icon
10
Ogre Ignite
11
ogre multicast
12
Ogre Bloodlust
13
Ogre Bloodlust
14
Talent Icon
15
Ogre Bloodlust
16
ogre multicast
18
Talent Icon
20
Talent Icon
25
Pros: maximum nuking potential;
Cons: low levels of Bloodlust to buff your cores;

A support Ogre usually prioritizes Bloodlust to boost his cores ASAP and Ignite for its great strength in the lane even on low levels. A core Ogre, however, will reach lvl7 much faster, which means he will be able to use the full nuke potential of the Fireblast + Multicast combo and possibly get kills on low-HP heroes like Morph in this game.

Notice, however, that at lvl3 he has 1 point in each skill. Value points in Ignite and Bloodlust are very powerful in lane and neither should get skipped.

After lvl7 he prioritizes Ignite over Bloodlust – both options are possible, but bear in mind that Ignite is Ogre’s best wave-clear spell, and a core Ogre should be able to push-out the waves and get farm.

Item Build

The core build of the offlane Ogre is:

  1. Arcanes for the mana pool and sustain
  2. A utility tankiness item, usually either Crimson if your opponents have more physical damage or Pipe if they have more magical.
  3. Aether – the casting range is very valuable and it’s easy to build because you have Arcanes
  4. Aghanim’s & Dagger at some point in the game – even more nuke damage, some tankiness and initiation potential.

All other item choices are situational. In this game, bOne goes for Dagon because his teammates aren’t dealing enough damage (Invoker has a bad game and is building Quas + Wex) and Blink + Hex in the super late game to provide initiation against the elusive Weaver + Morph.

Starting Items
Stout Shield
Mango
Mango
Tangoes
Early Game
Quelling Blade
Magic Stick
Infused Raindrop
Arcane Boots
Hood
Mid Game
Aether Lens
Tranquil Boots
Dagon5
Glimmer Cape
Aghanim's_Scepter_icon
Late Game
Blink_Dagger_icon
Dagon5
Scythe of Vyse
Stout Shield
Mango
Mango
Tangoes
Quelling Blade
Magic Stick
Infused Raindrop
Arcane Boots

Arcane Boots: Ogre's first core item - he needs the mana pool & sustain desperately to use his skills more often and win his lane.

Hood

Hood: since he's playing against a lot of magical nuke damage, Hood is the most cost-efficient survivability item. Getting it early on allows him to play very aggressively and restrict the farming space that Morph has.

Aether Lens

Aether Lens: Fireblast's biggest weakness is it's very shot casting range. Aether helps fix this. You should disassemble your Arcane Boots to get it faster.

Tranquil Boots

Tranquil Boots: after disassembling your Arcanes, building Tranquils is a cheap way to get a bit more MS and HP sustain.

Dagon5

Dagon lvl1: bOne's team doesn't deal enough damage. Moreover, he is facing multiple squishy heroes vulnerable to nukes. Increasing his nuke potential as much as possible is a great choice for a core Ogre.

Glimmer Cape

Glimmer: the enemy team is nuking down his team effectively - that's why he feels he needs Glimmer's defensive mechanism to buy himself and his allies time in fights.

Aghanim's_Scepter_icon

Aghanim's: the idea in this case is similar to the Dagon pickup - more nuke damage means a higher chance to kill his squishy enemies. The stats from Agh's aren't bad for an Ogre as well.

Blink_Dagger_icon

Blink: his team desperately needs initiation against elusive enemies like Morph, QoP and Weaver. Notice that he gets the Dagger relatively late. On a core Ogre, the general idea is to secure your raw tankiness and nuke damage potential first. Rushing the Dagger is better for ganks, but not that good for head-on fights.

Dagon5

Dagon lvl5: bOne upgrades his Dagon fully to max his nuke damage potential. LVL5 dagon, Aghanim's, and the Fireblast damage talent are not a joke. He is able to instantly kill the Morph even in the late game, which is very impressive for the "utility" pos. 3 core.

Scythe of Vyse

Hex: the instant lockdown from Hex combined with the Blink initiation works wonders against squishy but elusive enemies.

In the end, bOne7 loses the game. Nonetheless, his individual performance was quite impressive and he definitely showcased the potential that a pos. 3 Ogre hides.

P.S. the QoP, who destroyed mid against the Invoker and pretty much secured the game, is none other than our good friend – Dondo the Supamida!

Plug: if you’re interested in learning Dota from bOne7, check out bOne7’s Book of Dota guide series!

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